At the time of this writing, Longreads editors have created nearly 650 recommendations in 2023, and just about every one of them can be considered a feature. However, you’ll find that the stories contained herein are features in the classic sense: marriages of deep reporting and indelible prose. Some are light, others emotionally taxing. Their […]
Dungeons & Dragons
When Wizards and Orcs Came to Death Row
“’I’m in,’ Wardlow said. And so Arthaxx, his character, opened his eyes.”
Dungeons & Dragons’ Epic Quest to Finally Make Money
“Can Hasbro overcome 50 years of D&D business disasters without enraging its fan base?”
Once a Nerd, Always a Nerd: D&D 4Eva
George Murray is “playing it forward” — sharing his love of Dungeons & Dragons by acting as dungeon master for families who want to learn to play.
Here at the End of All Things
On losing oneself in the geography of fantasy worlds, from Middle Earth to Westeros.
Geek Love: On Nerditry as Salvation in ’70s Small-Town Canada
At The Walrus, Kevin Patterson writes on how his fraternal twin brother embraced nerditry to navigate the homophobia of small-town Canada in the ’70s.
Geek Love: On Nerditry as Salvation in ’70s Small-Town Canada
At The Walrus, Kevin Patterson writes on how his fraternal twin brother embraced nerditry to navigate the homophobia of small-town Canada in the ’70s.
What may remain obscure, even now, is why people would choose to play D&D, all night, night after night, for years.[4] Why intelligent human beings would find the actions of imaginary fighters, thieves, dwarves, elves, etc., as they move through a space that exists only notionally, and consists more often than not of dimly lit […]